c语言贪吃蛇代码及解析?

#include<stdio.h

#include<time.h

#include<windows.h

#include<stdlib.h

#define U 1

#define D 2

#define L 3

#define R 4 //蛇的状态,U:上 ;D:下;L:左 R:右

typedef struct SNAKE //蛇身的一个节点

{

int x;

int y;

struct SNAKE *next;

}snake;

//全局变量//

int score=0,add=10;//总得分与每次吃食物得分。

int status,sleeptime=200;//每次运行的时间间隔

snake *head, *food;//蛇头指针,食物指针

snake *q;//遍历蛇的时候用到的指针

int endgamestatus=0; //游戏结束的情况,1:撞到墙;2:咬到自己;3:主动退出游戏。

//声明全部函数//

void Pos();

void creatMap();

void initsnake();

int biteself();

void createfood();

void cantcrosswall();

void snakemove();

void pause();

void gamecircle();

void welcometogame();

void endgame();

void gamestart();

void Pos(int x,int y)//设置光标位置

{

COORD pos;

HANDLE hOutput;

pos.X=x;

pos.Y=y;

hOutput=GetStdHandle(STD_OUTPUT_HANDLE);

SetConsoleCursorPosition(hOutput,pos);

}

void creatMap()//创建地图

{

int i;

for(i=0;i<58;i+=2)//打印上下边框

{

Pos(i,0);

printf("■");

Pos(i,26);

printf("■");

}

for(i=1;i<26;i++)//打印左右边框

{

Pos(0,i);

printf("■");

Pos(56,i);

printf("■");

}

}

void initsnake()//初始化蛇身

{

snake *tail;

int i;

tail=(snake*)malloc(sizeof(snake));//从蛇尾开始,头插法,以x,y设定开始的位置//

tail-x=24;

tail-y=5;

tail-next=NULL;

for(i=1;i<=4;i++)

{

head=(snake*)malloc(sizeof(snake));

head-next=tail;

head-x=24+2*i;

head-y=5;

tail=head;

}

while(tail!=NULL)//从头到为,输出蛇身

{

Pos(tail-x,tail-y);

printf("■");

tail=tail-next;

}

}

int biteself()//判断是否咬到了自己

{

snake *self;

self=head-next;

while(self!=NULL)

{

if(self-x==head-x && self-y==head-y)

{

return 1;

}

self=self-next;

}

return 0;

}

void createfood()//随机出现食物

{

snake *food_1;

srand((unsigned)time(NULL));

food_1=(snake*)malloc(sizeof(snake));

while((food_1-x%2)!=0) //保证其为偶数,使得食物能与蛇头对其

{

food_1-x=rand()%52+2;

}

food_1-y=rand()%24+1;

q=head;

while(q-next==NULL)

{

if(q-x==food_1-x && q-y==food_1-y) //判断蛇身是否与食物重合

{

free(food_1);

createfood();

}

q=q-next;

}

Pos(food_1-x,food_1-y);

food=food_1;

printf("■");

}

void cantcrosswall()//不能穿墙

{

if(head-x==0 || head-x==56 ||head-y==0 || head-y==26)

{

endgamestatus=1;

endgame();

}

}

void snakemove()//蛇前进,上U,下D,左L,右R

{

snake * nexthead;

cantcrosswall();

nexthead=(snake*)malloc(sizeof(snake));

if(status==U)

{

nexthead-x=head-x;

nexthead-y=head-y-1;

if(nexthead-x==food-x && nexthead-y==food-y)//如果下一个有食物//

{

nexthead-next=head;

head=nexthead;

q=head;

while(q!=NULL)

{

Pos(q-x,q-y);

printf("■");

q=q-next;

}

score=score+add;

createfood();

}

else //如果没有食物//

{

nexthead-next=head;

head=nexthead;

q=head;

while(q-next-next!=NULL)

{

Pos(q-x,q-y);

printf("■");

q=q-next;

}

Pos(q-next-x,q-next-y);

printf(" ");

free(q-next);

q-next=NULL;

}

}

if(status==D)

{

nexthead-x=head-x;

nexthead-y=head-y+1;

if(nexthead-x==food-x && nexthead-y==food-y) //有食物

{

nexthead-next=head;

head=nexthead;

q=head;

while(q!=NULL)

{

Pos(q-x,q-y);

printf("■");

q=q-next;

}

score=score+add;

createfood();

}

else //没有食物

{

nexthead-next=head;

head=nexthead;

q=head;

while(q-next-next!=NULL)

{

Pos(q-x,q-y);

printf("■");

q=q-next;

}

Pos(q-next-x,q-next-y);

printf(" ");

free(q-next);

q-next=NULL;

}

}

if(status==L)

{

nexthead-x=head-x-2;

nexthead-y=head-y;

if(nexthead-x==food-x && nexthead-y==food-y)//有食物

{

nexthead-next=head;

head=nexthead;

q=head;

while(q!=NULL)

{

Pos(q-x,q-y);

printf("■");

q=q-next;

}

score=score+add;

createfood();

}

else //没有食物

{

nexthead-next=head;

head=nexthead;

q=head;

while(q-next-next!=NULL)

{

Pos(q-x,q-y);

printf("■");

q=q-next;

}

Pos(q-next-x,q-next-y);

printf(" ");

free(q-next);

q-next=NULL;

}

}

if(status==R)

{

nexthead-x=head-x+2;

nexthead-y=head-y;

if(nexthead-x==food-x && nexthead-y==food-y)//有食物

{

nexthead-next=head;

head=nexthead;

q=head;

while(q!=NULL)

{

Pos(q-x,q-y);

printf("■");

q=q-next;

}

score=score+add;

createfood();

}

else //没有食物

{

nexthead-next=head;

head=nexthead;

q=head;

while(q-next-next!=NULL)

{

Pos(q-x,q-y);

printf("■");

q=q-next;

}

Pos(q-next-x,q-next-y);

printf(" ");

free(q-next);

q-next=NULL;

}

}

if(biteself()==1) //判断是否会咬到自己

{

endgamestatus=2;

endgame();

}

}

void pause()//暂停

{

while(1)

{

Sleep(300);

if(GetAsyncKeyState(VK_SPACE))

{

break;

}

}

}

void gamecircle()//控制游戏

{

Pos(64,15);

printf("不能穿墙,不能咬到自己\");

Pos(64,16);

printf("用↑.↓.←.→分别控制蛇的移动.");

Pos(64,17);

printf("F1 为加速,F2 为减速\");

Pos(64,18);

printf("ESC :退出游戏.space:暂停游戏.");

Pos(64,20);

printf("c语言研究中心 www.dotcpp.com");

status=R;

while(1)

{

Pos(64,10);

printf("得分:%d ",score);

Pos(64,11);

printf("每个食物得分:%d分",add);

if(GetAsyncKeyState(VK_UP) && status!=D)

{

status=U;

}

else if(GetAsyncKeyState(VK_DOWN) && status!=U)

{

status=D;

}

else if(GetAsyncKeyState(VK_LEFT)&& status!=R)

{

status=L;

}

else if(GetAsyncKeyState(VK_RIGHT)&& status!=L)

{

status=R;

}

else if(GetAsyncKeyState(VK_SPACE))

{

pause();

}

else if(GetAsyncKeyState(VK_ESCAPE))

{

endgamestatus=3;

break;

}

else if(GetAsyncKeyState(VK_F1))

{

if(sleeptime=50)

{

sleeptime=sleeptime-30;

add=add+2;

if(sleeptime==320)

{

add=2;//防止减到1之后再加回来有错

}

}

}

else if(GetAsyncKeyState(VK_F2))

{

if(sleeptime<350)

{

sleeptime=sleeptime+30;

add=add-2;

if(sleeptime==350)

{

add=1; //保证最低分为1

}

}

}

Sleep(sleeptime);

snakemove();

}

}

void welcometogame()//开始界面

{

Pos(40,12);

system("title c语言研究中心 www.dotcpp.com");

printf("欢迎来到贪食蛇游戏!");

Pos(40,25);

system("pause");

system("cls");

Pos(25,12);

printf("用↑.↓.←.→分别控制蛇的移动, F1 为加速,2 为减速\");

Pos(25,13);

printf("加速将能得到更高的分数。\");

system("pause");

system("cls");

}

void endgame()//结束游戏

{

system("cls");

Pos(24,12);

if(endgamestatus==1)

{

printf("对不起,您撞到墙了。游戏结束.");

}

else if(endgamestatus==2)

{

printf("对不起,您咬到自己了。游戏结束.");

}

else if(endgamestatus==3)

{

printf("您的已经结束了游戏。");

}

Pos(24,13);

printf("您的得分是%d\",score);

exit(0);

}

void gamestart()//游戏初始化

{

system("mode con cols=100 lines=30");

welcometogame();

creatMap();

initsnake();

createfood();

}

int main()

{

gamestart();

gamecircle();

endgame();

return 0;

}